Go Groups

Session Seven

Go Groups: Session Seven
Go Places : Leeaaning toward action
Philip Harding

Session overview

New module alert! Philip introduces Go Places and the importance of taking action and learning in order to solve problems. He introduces the concept of a design sprint, which involves focusing on one specific area of a problem, sketching competing solutions, choosing the best solution, building a prototype and testing it with real people. The goal is to learn as much as possible in a short amount of time while being lean and intentional with resources.

Philip references Bible verses to support faith without action being dead.

Philip discusses how Jesus sent out his followers two by two to run an experiment and see how they would react and learn. The followers were amazed at what they could do with Jesus' help and came back excited to share their experiences.

Philip uses this as a model for launching a lean experiment, focusing on a narrow goal and learning as much as possible in a short amount of time. He encourages intentionality and reflection throughout the process.

Module 3 Experiments

  1. Run a Design Sprint

    Follow the five steps of the sprint described in the lesson video and guides. Build on past work and develop an empathetic prototype to test and learn with real people.

  2. Feedback and Reflection 🫰🏼🫰🏼

    Get feedback / input from other people and reflect on your experiments. 250 words for each.

Action items:

  1. Lean towards action - Focus on one part of the problem and one target group. Launch a minimum viable product (MVP) or experiment that clearly points back to the research done with the people being served and their needs. This should build from understanding the story of the individuals or organization involved.

  2. Learn - Develop a learning mentality and humble curiosity to understand the people being served and their problems from their perspective. Set up rapid cycles with extreme intention. Collect data, reflect on it and learn how to do it again as quickly as possible.

  3. Design Sprint - Use a design sprint to break down the process into one week or more depending on the team's agreement. Make a map, choose a target area, focus in on one specific area of the problem, refine the big, hairy, audacious problem (BHAP) statement, sketch competing solutions, decide on the best, build a realistic prototype, and test it with real people being served.

  4. Reflection and sharing - Reflect on the experiment with intention and share the learning with others.

Notes:

  • Lean towards action.

  • Focus on one part of the problem.

  • Launch a lean experiment to learn as much as possible.

  • Use empathy work to understand the story and people you serve.

  • Reflect and learn from the experiments.

  • Use a design sprint to add value and solve a specific part of the problem. Choose the best solution based on your strengths and capabilities.

  • Build a realistic prototype and test it with real people.

  • Learn as much as possible in a short amount of time.

  • Use reflection and sharing to improve the experiments.

Additional resources

The Chosen Sprint: Sending two by two
Watch this powerful montage and imagine how the disciples felt going out to run the test and experiments Jesus told them to go run.

HOW TO: Sprint Guide
Watch this step-by-step guide to running your sprints.

Module Three Experiment Guidebook

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